SproutNews logo

AR Gaming Market 2017 by Technology adopters, Type, Mobile devices, Analysis and Forecast To 2021

AR Gaming Market, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.

April 4, 2017 /MarketersMedia/

The first stage of AR began in the late 1950s when Sensorama was invented. The machine was similar to a mini theater that would engage all five senses and create an immersive experience at the cinema. Since the invention of Sensorama, many ideas that could enable people to interact with their environment have come up. One such is the virtual reality (VR) technology that creates a simulated environment around an individual where simultaneous interactions occur in both the virtual and physical space. With the development of VR technology, the AR technology emerged. To overcome limitations of VR and to improve visual experiences, the VR and AR technology were combined to create mixed reality. However, the mixed reality technology failed to success because of its high expense.

Publisher’s analysts forecast the global AR gaming market to grow at a CAGR of 151.43% during the period 2017-2021.

Complete Report Available at: http://www.reportsweb.com/global-ar-gaming-market-2017-2021 .

Covered in this report
The report covers the present scenario and the growth prospects of the global AR gaming market for 2017-2021. To calculate the market size, the report considers the global demand for AR gaming.

The market is divided into the following segments based on geography:
– Americas
– APAC
– EMEA

Publisher’s report, Global AR Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
– Augmented Pixels
– Aurasma
– Blippar
– Catchoom
– Infinity Augmented Reality
– Qualcomm Technologies
– Total Immersion
– VividWorks
– Wikitude
– Zappar

Get Sample of the Report at: http://www.reportsweb.com/inquiry&RW0001692804/sample .

Market driver
– Growing awareness of AR technology
– For a full, detailed list, view our report

Market challenge
– Lack of content in AR gaming
– For a full, detailed list, view our report

Market trend
– Growing investments through crowdfunding
– For a full, detailed list, view our report

Inquire about Report at: http://www.reportsweb.com/inquiry&RW0001692804/buying .

Table of Contents

PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by type
PART 07: Market segmentation by technology adopters
PART 08: Geographical segmentation
PART 09: Key leading countries
PART 10: Decision framework
PART 11: Drivers and challenges
PART 12: Market trends
PART 13: Vendor landscape
PART 14: Appendix

Purchase this Report at: http://www.reportsweb.com/buy&RW0001692804/buy/3500 .

Contact Info:
Name: Sameer Joshi
Email: sales@reportsweb.com
Organization: ReportsWeb
Address: Pune, India.
Phone: +1-646-491-9876

Source URL: http://marketersmedia.com/ar-gaming-market-2017-by-technology-adopters-type-mobile-devices-analysis-and-forecast-to-2021/183195

For more information, please visit http://www.reportsweb.com/global-ar-gaming-market-2017-2021

Source: MarketersMedia

Release ID: 183195

Go Top