SproutNews logo

Augmented Reality Market 2017-2022 Estimated to Grow with a Healthy CAGR during Forecast Period

OrbisResearch.com has published new research reports on “Global Augmented Reality Market Research Report 2017-2022 by Players, Regions, Product Types and Applications” to its database.

Augmented Reality Market 2017-2022 Estimated to Grow with a Healthy CAGR during Forecast Period

Dallas, United States – August 31, 2017 /MarketersMedia/

The global Augmented Reality market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

This report offers an overview of the market trends, drivers, and barriers with respect to the Augmented Reality market. It also provides a detailed overview of the market of different regions across United States, Europe, China, Japan, India, Southeast Asia and Others. The report categorizes Augmented Reality market by By Technology, By Offering, By Device Type, and application. Detailed analysis of key players, along with key growth strategies adopted by them is also covered in this report on Augmented Reality market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

This report focuses Global market, it covers details as following:
Key Players
Google, Inc. (US)
PTC Inc. (US)
Microsoft Corporation (US)
Wikitude GmbH (Austria)
DAQRI LLC (US)
Zugara, Inc. (US)
Blippar (UK)
Magic Leap, Inc. (US)
Osterhout Design Group (US)
Lumus (Israel)
DigiLens (US)
Contus (US)
Indestry (UK)
Apphitect (United Arab Emirates)
Baidu (China)
HISCENE (China)

Request a sample of 2017 Augmented Reality industry @ http://www.orbisresearch.com/contacts/request-sample/397209

Key regions covered in the Augmented Reality industry report are North America, United States, Canada, Latin America, Mexico, Brazil, Argentina, Others, Europe, Germany, United Kingdom, France, Italy, Spain, Russia, Netherland, Others, Asia & Pacific, China, Japan, India, Korea, Australia, Southeast Asia, Indonesia, Thailand, Philippines, Vietnam, Singapore, Malaysia, Others, Africa & Middle East, South Africa, Egypt, Turkey, Saudi Arabia, Iran, Others
Main types of products
Augmented Reality Market, by Technology
Monitor-Based Technology
Near-to-Eye Based Technology
Augmented Reality Market, by Offering
Hardware
Software
Augmented Reality Market, by Device Type
Head-Mounted Display (HMD)
Head-Up Display (HUD)
Handheld Device

Augmented Reality Market, by Key Consumer
Games
Entertainment
Healthcare and wellness
Travel and tourism
Others

Are you looking for a DISCOUNT before purchasing this report? If yes, contact us @ http://www.orbisresearch.com/contacts/discount/397209

Major points from Table of Contents:
Chapter One: Industry Overview
Chapter Two: Global K-12 Game-based Learning Competition Analysis by Players
Chapter Three: Company (Top Players) Profiles and Key Data
Chapter Four: Global K-12 Game-based Learning Market Size by Product and Application (2012-2017)
Chapter Five: United States K-12 Game-based Learning Development Status and Outlook
Chapter Six: EU K-12 Game-based Learning Development Status and Outlook
Chapter Seven: Japan K-12 Game-based Learning Development Status and Outlook
Chapter Eight: China K-12 Game-based Learning Development Status and Outlook
Chapter Nine: India K-12 Game-based Learning Development Status and Outlook
Chapter Ten: Southeast Asia K-12 Game-based Learning Development Status and Outlook
Chapter Eleven: Market Forecast by Regions, Product and Application (2017-2022)
Chapter Twelve: K-12 Game-based Learning Market Dynamics
Chapter Thirteen: Market Effect Factors Analysis
Chapter Fourteen: Research Finding /Conclusion
Chapter Fifteen: Methodology and Data Source

About Us:
Orbis Research (orbisresearch.com) is a single point aid for all your market research requirements. We have vast database of reports from the leading publishers and authors across the globe. We specialize in delivering customised reports as per the requirements of our clients. We have complete information about our publishers and hence are sure about the accuracy of the industries and verticals of their specialisation. This helps our clients to map their needs and we produce the perfect required market research study for our clients.

Contact Info:
Name: Hector Costello
Organization: Orbis Research
Address: 4144N Central Expressway, Suite 600
Phone: 2148846817

Source URL: https://marketersmedia.com/augmented-reality-market-2017-2022-estimated-to-grow-with-a-healthy-cagr-during-forecast-period/235005

For more information, please visit http://www.orbisresearch.com/reports/index/global-augmented-reality-market-research-report-2017-2022-by-players-regions-product-types-and-applications

Source: MarketersMedia

Release ID: 235005

Go Top