Global Casual Game Market Size, Demand, Strategies of Key Players, Industry Research Report, Scenario Analysis, Drivers & 2025 Forecast Study
Orbisreserach.Com adds “2018-2025 Casual Game Report on Global and United States Market, Status and Forecast, by Players, Types and Applications” To Its Research Database
Dallas, United States – June 26, 2018 /MarketersMedia/ —
The Global Casual Game Market, analyzes and researches the Casual Game development status and forecast in United States, EU, Japan, China, India and Southeast Asia.
Casual Game Market is expected to reach xx billion USD by the year 2025 growing at a CAGR of xx%. Increased adoption of upcoming technology enabled by reduced prices and miniaturization of sensors is expected to make Casual Game devices affordable and commercially viable for the masses.
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Top players in Global Casual Game market:
Nintendo
Naughty Dog
Bethesda
Valve
RockStar North
Ubisoft Montreal
Square Enix
Rare
Bioware
Blizzard
Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia
Market segment by Type, the product can be split into
Try-Before-You-Buy
Subscription Services
Skill-Based Gaming
Advergames
Market segment by Application, the market can be split into
Game Console
Mobile Phones
TV Set-top Box
Others
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Some Points from Tables of Content:
Chapter One: Industry Overview of Casual Game
1.1 Casual Game Market Overview
1.1.1 Casual Game Product Scope
1.1.2 Market Status and Outlook
1.2 Global Casual Game Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Casual Game Market by Type
1.3.1 Try-Before-You-Buy
1.3.2 Subscription Services
1.3.3 Skill-Based Gaming
1.3.4 Advergames
1.4 Casual Game Market by End Users/Application
1.4.1 Game Console
1.4.2 Mobile Phones
1.4.3 TV Set-top Box
1.4.4 Others
Chapter Two: Global Casual Game Competition Analysis by Players
2.1 Casual Game Market Size (Value) by Players (2017 and 2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
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Source: MarketersMedia
Release ID: 365928