MMO Games Industry 2017-2025: Global Market Size, Trends, Growth and Opportunities
“MMO Games Market to 2025 – Global Analysis and Forecast by Genre, Platform and Revenue Model” report added by The Insight Partners. Growing Free-to-Play MMOG sector will escalate the MMOG Market at a CAGR of 10.2% to 2025
June 12, 2017 /MarketersMedia/ —
The present generations are raised on the quick processing speed and spectacular graphics of visual displays like TV, smart phones, play stations and Xboxes. It was not too long, when the digital gaming was limited to only a few laboratories across the globe, now these games are available at the easiest convenience of people. Over the years Massively Multiplayer Online (MMO) games have gained significant traction in terms of entertainment. These are the computer based games that can support thousands of players at a time and is played over internet. Rapid evolution of internet and transforming lifestyle of the people across the globe are majorly driving this market. Today, digital games have become an entrenched fragment of our routines and cultures. Moreover, gamers today doesn’t only comprises the teenage population but approximately 50% of the population around the world are middle aged people which also included significant number of female gender.
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MMO Games Market to 2025 – Global Analysis and Forecast by Genre, Platform and Revenue Model, the MMOG market is estimated to reach US$ 26.65 billion by 2025 from US$ 10.32 billion in 2015.
The smart phone industry has been experiencing leaps in its market growth, which has further generated numerous opportunity for the MMO game developers to design mobile specific games. Smart phones as the platform for MMO Games has critically fueled the growth of MMOG Market across the globe. The mobile based MMOs can be further categorized in Android tagged MMOs, iOS tagged MMOs and Hybrid. Some of the widely played MMOs on mobile devices are Dofus Touch, Guardian Codex, Heroes of the Dungeon, Candy Crush Saga and Clash of Clans among others. Some of the major plays in this market are Supercell Games, Gungho Online Entertainment, King Digital Entertainment, Machine Zone, Kabam, Com2uS, Blizzard Entertainment and Mixi among others.
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The global MMOG market by geography is segmented into five region including North America, Europe, Asia Pacific, Middle East & Africa and South America. North America is expected to account for the largest share of the global MMOG market in 2016, followed by Europe. Developed economies like U.K and U.S comprises of nearly 50% population that are gamers, which has the average age of 28 years. Not only the developed economies but rapidly growing countries like China are also supporting the foreign investment in the nation allowing the gaming industry to flourish in these regions. South Korea is another major province that exhibits massive growth of MMO games market in the coming years.
The report profiles key players such Activision Blizzard, Inc., Electronic Arts (EA), Giant Interactive Group Inc., NCSOFT Corporation, Ankama, NEXON Co., Ltd., Gamigo AG, Tencent Holdings Limited, Jagex Games Studio and Ubisoft Entertainment SA, among others.
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Global MMO games market has been categorized by platforms majorly into three categories; PC based MMO, Mobile Based MMO and gaming console based MMO. PC MMO Games are the traditional games and widely adopted gaming platforms. The PC based MMO segment includes client and browser-based MMO titles, games installed on a PC/laptop, from a disk or downloaded using services such as Steam. The PC games comparatively earn more than the mobile games. However, the amount of attention that is generally paid to mobile gaming is more. The total revenues from PC gaming market is estimated to be larger than that of mobile.
However, Rapid pace of advancement in gaming technologies, dynamic changes in consumer preferences and increasing demands of gamers for enhanced and new experiences is providing established and new market players ample opportunities and challenges to further innovate and leverage the gamers unsaid needs and requirements, further intense competition among vendors will foster high innovation among various market players.
Over the years Massively Multiplayer Online (MMO) games have gained significant traction in terms of entertainment. These are the computer based games that can support thousands of players at a time and is played over internet. Rapid evolution of internet and transforming lifestyle of the people across the globe are majorly driving this market. Today, digital games have become an entrenched fragment of our routines and cultures. Moreover, gamers today doesn’t only comprises the teenage population but approximately 50% of the population around the world are middle aged people which also included significant number of female gender.
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The report segments the global MMOG market as follows:
Global MMO Games Market – By Genre
• MMO Role Play Games (MMORPG)
• MMO First Person Shooter (MMOFPS)
• Others
Global MMO Games Market – By Platform
• Mobile MMO Games
• PC MMO Games Market
• Console MMO Games Market
Global MMO Games Market – Revenue Model
• Free to Play
• Pay to play
Global MMO Games Market – By Geography
• North America
• Europe
• Asia Pacific (APAC)
• Middle East & Africa (MEA)
• South America (SAM)
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Source: MarketersMedia
Release ID: 206873