Online Gaming Market 2017 Global Share, Trend, Segmentation and Forecast to 2021
The analysts forecast the Global Online Gaming Market to grow at a CAGR of 11.95 percent over the period 2014-2019.
Pune, India – October 17, 2017 /MarketersMedia/ —
Global Online Gaming Market
Description
WiseGuyReports.Com adds” Global Online Gaming Market 2015-2019 “Research To Its Database.
Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different gaming platforms. Online gaming facilitates multiple players worldwide to connect and play against each other. Online Games constitute a key segment of video games. They include casual single-player games, multi-player games, community-based games, and MMO games.
The analysts forecast the Global Online Gaming Market to grow at a CAGR of 11.95 percent over the period 2014-2019.
Covered in this Report
This report covers the present scenario and the growth prospects of the Global Online Gaming market for the period 2015-2019. To calculate the market size, the report considers consumer spending on online games. It, however, does not consider the spending on hardware used to enable online gaming. The market has been segmented into MMO Games and Social or Casual Games.
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The Global Online Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also covers the market landscape and lists growth prospects. The report includes a discussion of the key vendors operating in this market.
Key Regions
• Americas
• APAC
• EMEA
Key Vendors
• Activision Blizzard
• EA Games
• Giant Interactive Group
• GungHo Online Entertainment
• King Digital Entertainment
• Microsoft
• NCSOFT
• Sony
• Take-Two Interactive Software
• Tencent Holdings
• Zynga
Other Prominent Vendors
• 4A Games
• 5th Cell Media
• Access Games
• ACE Team
• Active Gaming Media
• Aeria Games and Entertainment
• Anino Games
• Ankama Games
• Asobo Studio
• Behavior Interactive
• Bungie
• CCP
• Cellufun
• Changyou.com
• CipSoft
• CrowdStar
• Cryptic Studios
• Digital Chocolate
• Disney Interactive
• eGames
• GameHouse
• Gamelion
• Gameloft
• Glu Games
• gPotato
• HandyGames
• India Games
• Infinity Ward
• Jagex Games Studio
• Joymax
• Kabam
• Kiloo ApS
• Level-5
• MercurySteam Entertainment
• Minh Chau
• Mitchell
• Namco Bandai Games
• NetEase
• Nexon
• Oberon Media
• OGPlanet
• Peak Games
• Perfect World
• Playdom
• Punch Entertainment
• Redboss
• Rockstar North
• Rocksteady Studios
• Rovio Entertainment
• Sega
• Shanda Interactive Entertainment
• Social Point
• Softnyx
• Square Enix
• Supercell Oy
• SYBO Games
• Syn Sophia
• The Lego Group
• TinyCo
• Turbine
• Visual Concepts
• Warner Bros. Interactive Entertainment
• Wooga
Market Driver
• Growing Use of Smartphones and Tablets
• For a full, detailed list, view our report
Market Challenge
• Issues Related to Piracy of Gaming Software
• For a full, detailed list, view our report
Market Trend
• Increase in Online Content and Digital Distribution
• For a full, detailed list, view our report
Key Questions Answered in this Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
Report Details @ https://www.wiseguyreports.com/reports/38615-global-online-gaming-market-2015-2019
Table of Contents -Major Key Points
Executive Summary
List of Abbreviations
Scope of the Report
03.1 Market Overview
03.2 Product Offerings
Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
Introduction
Market Landscape
06.1 Market Snapshot
06.2 Value Chain
06.3 Market Overview
06.4 Market Size and Forecast
06.5 Five Forces Analysis
Market Segmentation by Application
07.1 Global Online Gaming Market by Type 2014-2019
07.2 Global MMO Gaming Market
07.2.1 Market Size and Forecast
07.3 Global Social/Casual Gaming Market
07.3.1 Market Size and Forecast
Geographical Segmentation
08.1 Global Online Gaming Market by Geographical Segmentation 2014
Key Leading Countries
09.1 US
09.1.1 Economic Overview
09.1.2 Economic Indicators
09.1.3 Online Gaming Market in US
09.2 China
09.2.1 Economic Overview
09.2.2 Inflation in China
09.2.3 Online Gaming Market in China
09.3 Japan
09.3.1 Economic Overview
09.3.2 Inflation in Japan
09.3.3 Online Gaming Market in US
Buying Criteria
Market Growth Drivers
Drivers and their Impact
Market Challenges
Impact of Drivers and Challenges
Market Trends
Trends and their Impact
………..CONTINUED
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Source: MarketersMedia
Release ID: 251528