OrbisResearch.com has published new research report on “Global Augmented and Virtual Reality Market Research Report and Forecast to 2022” to its database.
Dallas, United States – May 30, 2017 /MarketersMedia/ —
According to Sratistics MRC the global augmented and Virtual Reality market is accounted for $2.67 billion in 2015 and is estimated to reach $66.68 billion by 2022, at a CAGR of 58.3%. The market is mostly motivated by software applications and hardware devices for 3D visualization. This particular technology is used in a wide range of applications such as entertainment, gaming and for training purposes in defence, medical and industrial sectors, these all factors are contributing to the market growth. The advancement in this technology is purely based on innovation in computing and digital network devices, which is the factor restraining the market growth.
Browse the report: http://www.orbisresearch.com/reports/index/augmented-and-virtual-reality-global-market-outlook-2015-2022
Head mounted Display (HMD) in device type segment is expected to be the largest market among those because of increasing gaming, entertainment and medical applications in vertical segment. North America in geography segment is estimated to be the largest revenue generating market because of main IT & technological base and Asia pacific is estimated to be the fastest emerging market.
Some of the key players in market are Google Inc. Qualcomm Inc., Oculus VR, LLC, Magic Leap, Inc., Osterhout Design Group (ODG), Cyberglove Systems LLC., Samsung Electronics Co., Ltd., Microsoft Corporation, Blippar Inc., Meta Company, Qualcomm Inc., Vuzix Corporation, Infinity Augmented Reality Inc. and Metaio GmbH.
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Components Covered:
Augmented Reality and Virtual Reality Hardware Component
Sensors
Magnetometer
Proximity Sensor
Gyroscope
Global Positioning Systems
Accelerometer
Displays
3D Camera
Semiconductor Component
Controller/Processor
Integrated Circuits
Augmented Reality and Virtual Reality Software Component
Cloud-Based Services
Software Development Kits
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Applications Covered:
Consumer
Gaming
Commercial
Fashion
Advertisement
Aerospace & Defence
Medical
Industrial
Other Applications
Device Types Covered:
Augmented Reality Devices
Handheld Device
Head-Mounted Displays
Head-Up Display (HUD)
Virtual Reality Devices
Projector & Display Wall
Head-Mounted Display (HMD)
Gesture Control Device
Data Gloves
Others Gesture control Devices
Technologies covered:
Augmented Reality Technology
Markerless Augmented Reality
Image Processing-Based
Model-Based Tracking
Marker-Based Augmented Reality
Active Marker
Passive Marker
Virtual Reality Technology
Semi-Immersive & Fully-Immersive Technologies
Non-Immersive Technology
Verticals covered:
Augmented Reality Applications
Commercial
Aerospace and Defense
Consumer
Medical
Other Augmented reality applications
Geospatial Mining
Medical
Aerospace and Defense
Consumer
Industrial
Commercial
Other Geospatial Applications
Regions Covered:
North America
US
Canada
Mexico
Europe
Germany
France
Italy
UK
Spain
Rest of Europe
Asia Pacific
Japan
China
India
Australia
New Zealand
Rest of Asia Pacific
Rest of the World
Middle East
Brazil
Argentina
South Africa
Egypt
What our report offers:
Market share assessments for the regional and country level segments
Market share analysis of the top industry players
Strategic recommendations for the new entrants
Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
Strategic recommendations in key business segments based on the market estimations
Competitive landscaping mapping the key common trends
Company profiling with detailed strategies, financials, and recent developments
Supply chain trends mapping the latest technological advancements
Major Points From The Table Of Contents:
1 Global Augmented Reality and Virtual Reality Market , By Region
2 Global Augmented Reality and Virtual Reality Market , By Component
3 Global Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component
4 Global Augmented Reality and Virtual Reality Market , By Sensors
5 Global Augmented Reality and Virtual Reality Market , By Displays
6 Global Augmented Reality and Virtual Reality Market , By 3D Camera
7 Global Augmented Reality and Virtual Reality Market , By Semiconductor Component
8 Global Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component
9 Global Augmented Reality and Virtual Reality Market , By Cloud-Based Services
10 Global Augmented Reality and Virtual Reality Market , By Software Development Kits
11 Global Augmented Reality and Virtual Reality Market , By Application
12 Global Augmented Reality and Virtual Reality Market , By Consumer
13 Global Augmented Reality and Virtual Reality Market , By Gaming
14 Global Augmented Reality and Virtual Reality Market , By Commercial
15 Global Augmented Reality and Virtual Reality Market , By Fashion
16 Global Augmented Reality and Virtual Reality Market , By Advertisement
17 Global Augmented Reality and Virtual Reality Market , By Aerospace & Defence
18 Global Augmented Reality and Virtual Reality Market , By Medical
19 Global Augmented Reality and Virtual Reality Market , By Industrial
20 Global Augmented Reality and Virtual Reality Market , By Other Applications
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Source URL: http://marketersmedia.com/global-augmented-and-virtual-reality-market-analysis-and-forecast-2022-by-growth-innovations-players-trends-and-opportunities/203480
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Source: MarketersMedia
Release ID: 203480