This report helps to analyze competitive developments such as joint ventures, strategic alliances, mergers and acquisitions, new product developments, and research and developments in the Global Virtual Reality Market in Education Sector.
Dallas, United States – February 28, 2018 /MarketersMedia/ —
Virtual reality is the use of computer technology to create a simulated environment isolating the user from the physical environment and enabling him/her to enter an alternate reality.
Analysts forecast the Global Virtual Reality Market in Education Sector to Grow at a CAGR Of 59.14% During the Period 2018-2022.
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Covered in this report
The report covers the present scenario and the growth prospects of the global virtual reality market in education sector for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA
Global Virtual Reality Market in Education Sector 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
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Key vendors
• Alchemy VR
• Avantis Education
• EON Reality
• Google
• Oculus VR
• Virtalis
Market driver
• Increased affordability of VR gear
• For a full, detailed list, view our report
Market challenge
• Lack of content
• For a full, detailed list, view our report
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Market trend
• Increasing number of social VR spaces
• For a full, detailed list, view our report
Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
Companies Mentioned:
Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR, and Virtalis.
Table of Contents
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: MARKET LANDSCAPE
Global education technology market
Market ecosystem
Market characteristics
Market segmentation analysis
PART 05: MARKET SIZING
Market definition
Market size and forecast 2017-2022
PART 06: FIVE FORCES ANALYSIS
Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition
PART 07: MARKET SEGMENTATION BY PRODUCT
Segmentation by product
Comparison by product
Global virtual reality hardware market in education sector – Market size and forecast 2017-2022
Global virtual reality content market in education sector – Market size and forecast 2017-2022
Market opportunity by product
PART 08: CUSTOMER LANDSCAPE
PART 09: MARKET SEGMENTATION BY END-USER
Segmentation by end-user
Comparison by end-user
Global VR market in higher education sector – Market size and forecast 2017-2022
Global VR market in K-12 sector – Market size and forecast 2017-2022
Market opportunity by end-user
PART 10: REGIONAL LANDSCAPE
Segmentation by geography
Regional comparison
Americas – Market size and forecast 2017-2022
EMEA – Market size and forecast 2017-2022
APAC – Market size and forecast 2017-2022
Key leading countries
US
UK
Germany
China
Australia
Market opportunity
PART 11: DECISION FRAMEWORK
PART 12: DRIVERS AND CHALLENGES
Market drivers
Market challenges
PART 13: MARKET TRENDS
Increasing number of social VR spaces
360-degree videos
Increasing emphasis on foveated rendering
PART 14: VENDOR LANDSCAPE
Overview
Landscape disruption
PART 15: VENDOR ANALYSIS
Vendors covered
Vendor classification
Market positioning of vendors
Alchemy VR
Avantis Education
EON Reality
Google
Oculus VR
Virtalis
PART 16: APPENDIX
List of abbreviations
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Source: MarketersMedia
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